

As she learns a variety of magical powers, the player can equip different cloaks to customize those abilities. Frey is one of the few people who can survive outside humanity’s last bastion, the city of Cipal. With a talking bracelet called “Cuff,” Frey wields magical parkour to traverse a beautiful yet cruel world where a miasma called “The Break” is destroying or corrupting all forms of life (perhaps even the Tantas?). “The Tantas were a central theme of the game,” Mitsuno wrote in a PS Blog post, “so it’s not a stretch to say that all the art in Forspoken was designed around them - their virtues and their corruption, their beautiful, yet terrifying, appearances.” Developing and defining a relatable female lead as a counterpoint was essential. However, some time ago, they all turned evil and spiteful. Magical matriarchs called the Tantas formerly ruled Athia, with each embodying a different virtue and wielding a special power.

Though many of the game’s finer details remain a mystery, Forspoken’s Creative Producer Raio Mitsuno reveals to Inverse how one totally novel customization option in Forspoken reflects the duality between reality and fantasy, but also the game’s emphasis on different female perspectives. Frey wields a wide variety of magic in Forspoken.
